ZangbandTK — rebuilding the spirit of Zangband on a modern Angband.
Zangband was one of the great Angband variants: a wilderness to cross, towns to visit, mutations, pets, chaos patrons, and a bestiary drawn as much from Zelazny's Amber and Lovecraft's Mythos as from Tolkien. Its development stopped in 2005. Angband's did not — it is now at 4.2.6, with twenty years of better level generation and a data-driven architecture Zangband never had. ZangbandTK puts the first on top of the second. It is not a port: Zangband's 2005 codebase is not what is worth preserving. Its character is.
Playable, and most of the way built. The wilderness, the towns, the quests, 387 imported monsters, the seven realms of magic, the ninety-six mutations, the pets and the virtues are all in; Zangband's lethality is measured rather than guessed. Nightmare mode is the one milestone left, and a Tcl/Tk front end — reviving Tim Baker's original interface on Tk 9 — is planned for a later phase. It has not been played through by anybody but its author.
macOS is the delivery target. Windows, Linux, Cygwin, MSYS2, DOS, the Nintendo DS and 3DS, and WebAssembly are built by CI on every push, but builds is a weaker claim than works. Source, manual and full credit at zangbandtk.com. Released under the Angband licence — non-commercial, the same terms Zangband itself carried.